@startuml
sprite $trailer [48x48/16] {
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000000
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000000
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00DFFF705FFFF00EFFF706FFFE00EFFF607FFFE000000000
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00DFFF705FFFF00EFFF706FFFE00EFFF607FFFE000000000
00DFFF705FFFF00EFFF706FFFE00EFFF607FFFE000000000
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00DFFF705FFFF45EFFF706FFFE00EFFF607FFFE000000000
00DFFF705FFFFFFFFFF706FFFE00EFFF607FFFE000000000
00DFFF74EFFFFFFFFFFE56FFFE00EFFF607FFFE000000000
00DFFFEFFFFFFFFFFFFFFEFFFE00EFFF607FFFE000000000
00DFFFFFFFFFFFFFFFFFFFFFFE00EFFF607FFFE000000000
00DFFFFFFFD620026DFFFFFFFE00EFFF607FFFE000000000
00DFFFFFF8000000007FFFFFFE00EFFF607FFFE000000000
00DFFFFF70039DDA4006FFFFFFDDFFFFEDEFFFFDDDDDC100
00DFFFFB008FFFFFF9009FFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFF206FFFFFFFF701FFFFFFFFFFFFFFFFFFFFFFFF500
00CFFFC00EFFE77EFFF00BFFFFFFFFFFFFFFFFFFFFFFF400
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000000000004ADEB40000000000000000000000000000000
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}


!define FA5_TRAILER(_alias) ENTITY(rectangle,black,trailer,_alias,FA5 TRAILER)
!define FA5_TRAILER(_alias, _label) ENTITY(rectangle,black,trailer,_label, _alias,FA5 TRAILER)
!define FA5_TRAILER(_alias, _label, _shape) ENTITY(_shape,black,trailer,_label, _alias,FA5 TRAILER)
!define FA5_TRAILER(_alias, _label, _shape, _color) ENTITY(_shape,_color,trailer,_label, _alias,FA5 TRAILER)
skinparam folderBackgroundColor<<FA5 TRAILER>> White
@enduml